A mechanic told me to come stop by his shop for some sort of task, but the preview build fast-forwarded before I could find out if that’s busywork or story-related. I’m not sure if there are any open-world trappings in the remake. Like Mafia II‘s Empire Bay, it kind of seems like Lost Heaven will be an open world for a linear game. However, I don’t know if there’s going to be any reason to explore it. In my very brief time getting around town, it feels lively and special.
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One of the undeniable highlights is the recreation of Lost Heaven (a fictional city but functionally Chicago). Molotov cocktails are fun to throw, but that’s more of a video game thing than uniquely a Mafia thing. It seems more nuanced than Mafia II, even if it really is just a standard cover-shooter. It’s simple by modern third-person shooter conventions, but that’s probably okay. The combat, which was mostly just shown off in the tenth chapter, is practical and fine. (Also, another example of how the remake shakes things up: The opening getaway chase has you leading opposing gang cars to obstacles that are spaced apart on the city streets the original simply had you “lose the tail” by driving away fast.) In the opening segment, you’ll notice that your car handles nicely and then tops out at like 50 MPH. They’re a lot more fluid than the 1930s clunkers they are.
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There’s a lot of driving - maybe Taxi Driver rather than Goodfellas is the better Scorsese analog - and Hangar 13 really modernized how vehicles feel. An extended countryside drive in chapter four even has its own new Goodfellas-like “ How am I funny? Am I funny like a clown?” moment.Īs for how Mafia plays, the game’s opening chapters are so breezy that it’s almost tough to get a feel for its mechanics. There’s always dialogue spouted from someone, and it goes a long way toward filling the game in. Everything is denser and more detailed, just as you’d expect. There’s simply more happening in the remake. It’s the supplemental stuff that accomplishes this. However, it’s not the tweaks that go the furthest toward defining the remake. It’s a dash of go-getterness that really adds to character development. For instance, the original has Don Salieri instruct protagonist Tommy Angelo to take revenge on the goons who smashed up his taxi cab the remake has Tommy ask the Don if he can go after them. The story beats are broadly the same too, but not entirely. A lot of the cinematography is the same, as cut scenes are directed more-or-less identically.
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However, after checking out the remake, I compared it to this no-commentary playthrough of the 2002 game:įrom what I’ve seen so far, I love the way Hangar 13 has put modern touches on Mafia while paying respects to the original. This is the part where I’m obligated to tell you that I haven’t actually played the original Mafia. This might be - hopefully, god willing - the Mafia game I’ve wanted all along. It covered the first five chapters and then the tenth chapter. I’ve spent approximately three hours with a preview build of the Mafia remake on PC.
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Mafia III spun a really unique yarn about an empowered black man in the 1960s deep south, but it was egregiously padded out with hours and hours’ worth of repetitive missions. Mafia II is a tightly-controlled and compelling story, but the stuff that makes it a video game is marred by carrying out menial tasks, shooting that’s basic to the point of being offputting, and so much driving. Unfortunately, modern Mafia games haven’t really nailed that adaption to a video game medium. I’ll never turn down a good mob story, especially in the Goodfellas vein of “up-and-comer turned down-and-outter.” Tales of organized crime and the motif of individual success through family loyalty (and all the ways that can unwind) are ripe material for complex and fascinating narratives.
WHEN DID MAFIA 4 COME OUT SERIES
Mafia is a series that I love in theory and am disappointed with in execution.